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‘Warframe’ sister game ‘Soulframe’ – Everything we know

'Warframe' sister game 'Soulframe' - Everything we know
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Since its signature game released in 2013, Digital Extremes is mostly known as the “Warframe” studio. Today, that is changing.

The developer is describing its new game, Soulframe, as less of a sequel and more of a sibling to Warframe, which spanned countless genres over the decades. Steve Sinclair, who left a decade-long stint as Warframe director to helm the new project, told The Washington Post that the game will share Warframe’s focus on co-op environmental combat and procedurally generated environments, but that ” It will be a mirror universe version of Warframe. “

These are the settings: “Warframe” is a unique, flesh-mech-powered spin on the sci-fi genre; “Soulframe” will be a rather strange look for fantasy. It will also apply to the game.

“When Warframe focuses on shooting, it focuses on combat,” Sinclair said. “Where Warframe was super fast and crazy high speed, it’s going to be slower and heavier. But it still has a lot of similarities to the genre we’ve experienced.

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Even in an era of endlessly updated live action games, Warframe is a unique success story. The game, which launched in 2013 with little fanfare and a mediocre critical reception, nevertheless found an audience after multiple ambitious updates that created the Frankenstein monster of the online gaming world from Digital Extremes. Slowly but surely, a modest co-op shooter with an emotional storyline, complex character development systems, first-person assassination mysteries, giant spaceships that you can control with your friends, catchy musical numbers about labor rights, open world planets, hoverboards (with cheats), pets and fishing.

Fans have been able to witness the creation and help shape many of these systems through development streams that have been running on Twitch since 2013. The result is a live service game based on the whims of both developers and players. What is the best thing we can do here? ” at the heart of countless decisions.

But no game is without boundaries. Ultimately, developers need a blank slate. For Sinclair and company, “Soulframe” represents an opportunity to step into a familiar yet fresh part and see where it takes them.

The world of “Soulframe”, as suggested, may be its most interesting character. Inspired by works such as Princess Mononoke and The Neverending Story, the game will focus on themes of nature, regeneration and adventure – particularly the clash between industry and nature. The world serving it will show its displeasure to the players who occupy it.

“The concept [in ‘Soulframe’] so the world itself is a bit angry because of what’s been done to it, and the ground beneath it tends to change throughout the day,” said creative director Geoff Crookes. “So the world has networks of caves and fissures and so on. there will be procedures within.”

The hub world, meanwhile, will be open, more like Warframe’s recently added open-world planets than the original foundation of corridors and space stations. Crookes wants Soulframe to focus on exploration in a way that Warframe never did – to make players feel more alive.

“It’s a short session, but with high immersion, I follow you in and out of your home and where you signed in last time,” he said, “but the world seems to go on without you.”

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Although the combat is slow-paced and focused on melee – and the game is literally called “.Spiritframework ”- Sinclair and Crookes emphasized that they are not trying to create a game in the vein of the genre-leading Souls series, which includes From Software’s 2022 megahit “Elden Ring”. Rather, they did not go into the project with this in mind.

“I think it’s certainly not the original ideas or the inspiration for what we want to do,” Sinclair said. “With rest, other Warframe-derived titles could have kind of backfired. But ‘Elden Ring’ has been completely a theme some of them conversation – maybe with the camera, maybe with how perfect their combat speed is. You know, screw those guys because damn [‘Elden Ring’] it was absolutely fantastic. “

Sinclair and Crookes weren’t ready to discuss the exact details that differentiate Soulframe’s melee combat from the Souls games, and for good reason: Soulframe is still very early in development. Basic concepts for the game started floating around at Digital Extremes in 2019, but only a very small team — mostly artists — was dedicated to working on it until this February.

So why announce it now when there is nothing to show in the game? Sinclair admitted that it becomes a “meme” when companies reveal vaguely CG trailers and games with few concrete details, but above all, he wants to be open with players.

“Our business is extremely community-driven,” Sinclair said. “It’s dishonest not to say [players] about the changes and who is leading ‘Warframe’. It’s too early to announce ‘Soulframe’, actually! But in terms of transparency and them understanding how we think, we tend to be more open than most studios.”

But Sinclair and Crookes aren’t planning to announce Soulframe and then go into a quiet development lab, all metal bars and dark windows. After the success of their regular Warframe behind-the-scenes Twitch streams, they plan to give fans a behind-the-scenes look at Soulframe as soon as possible. Ideally, this process will begin as soon as possible, and Digital Extremes die-hards will be able to play Soulframe within a year.

“What we’re trying to do is do things similar to Warframe, which is, ‘Hey, watch us make the game and get your hands on the rough bits and tell us what you feel,'” Sinclair said.

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This strategy may seem reasonable at such an early stage, but Sinclair believes it’s not too far off from what Digital Extremes did with “Warframe,” a game now completely unknown compared to its launch edition.

“To do this is to discover it at the same time,” Sinclair said. “I think, well, if it doesn’t work, you keep going until you die, or it happens. ‘Warframe’ has a lot as design failures. And we just said, “Okay, we’re not going to do that anymore. Just fix it and fix it again.

“It’s exhausting and difficult. You get something where someone makes a schedule of promises that you break. But I think with Warframe we were able to turn some people into champions [of the game] by speaking to them in a less guarded, less polished way.

Sinclair also chose this moment to announce Soulframe, as Warframe is about to receive a new open-world expansion, The Duviri Paradox, and it wants to demonstrate that the game remains in good hands.

“For a decade at Warframe, all the people in leadership positions have been there for 10 years, there haven’t been many opportunities for other people to take leadership roles,” he said. “I wanted to get off the beaten path a little bit and get some fresh ideas — a chance for some kind of flexibility for the next generation of our great team.”

That said, it wasn’t easy to let Sinclair and Crookes go after so many years on the project.

“It feels like leaving home for the first time. It’s exciting, but it’s also kind of bittersweet,” Crookes said. “I can’t see us completely ignoring Warframe even though we’re gone. “

“We’ve already been slapped a few times,” Sinclair said with a laugh. “I couldn’t help but intervene and it created some conflict.”

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