The Marvel Snap Card Game Staple Didn’t Hold Back and It Worked

The Marvel Snap Card Game Staple Didn't Hold Back and It Worked
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Image shows Quicksilver from Marvel Snap in front of comic book artwork.

Image: Marvel / Second Dinner / Kotaku

Marvel Snap it’s a very good card game it recently left early access and is now playable on Android, iOS, and Steam. However, unlike every other digital card game, to beat It does not include a mulligan option at the beginning of the game, which allows you to discard some or all of your cards for new cards. But as Second Dinner developer Ben Brode explained on Twitter, while the lack of a mulligan was an issue for early players, the developers solved it by making just one small change to one card.

Released last week after several months in early access, Marvel Snap is a free card game created by ex Hearthstone directed by Ben Brode and his new game studio, Second Dinner. It quickly became one of the most popular mobile games and a favorite among some Kotakustaff of I’ve been playing it on and off since beta, and I think it might be my favorite digital card game in years thanks to its focus on quick matches, random elements, and small decks. However, as part of this stripped-down approach to the card game, Brode and his team decided not to include mulligans from the start. And it took Quicksilver a little tweaking to make it work.

On Twitter, Brode explained that variation is what makes card games fun. But he also asked for the Second Supper Marvel Snap decks should be small because deck building is often one of the biggest hurdles for new players. And the smaller the decks, the less difference there will be. So Second Supper threw in mulligans to prevent players from discarding cards just to get what they needed and to prevent people from bluffing using the snap mechanic.

As you might expect, cutting out such a popular and traditional part of card games has caused some problems. According to Brode, people played whenever it was set up early to beat, more often they complained about the lack of mulligans.

“We knew that once players understood how the Cube worked and how you could bail out at any time for only a small loss of Cubes, the impact of bad luck would be lessened,” wrote Brode. “And also, missing a one or two drop in Snap is really different than in other card games. There’s no ‘tempo’ in Snap. You don’t ‘lose board control’ by not playing a card early. It might not be the best, but you’re certainly not doomed.”

Even though Brode and the team were confident players wouldn’t miss the mulligan once they understood the game, the amount of early feedback concerning not being able to play anything on turn one and not having a chance to swap cards was hard to ignore. But instead of completely reworking the game, the team made a single change. He put Quicksilver in the deck and that’s how the players started the game.. The card only uses one energy and also has an ability that always keeps it in your hand at the start of the match.

“Immediately [after this tweak] mulligan feedback has dried up,” Brode explained. “Who needs a mulligan when you can always draw 1 drops? Eventually, many players decide to trade Quicksilver for another card, but this time you choice to risk a bad opening hand.”

Brode completed the subject It explains that developers often have to decide whether problems are system-wide or just a problem with some content. In other words, does the problem require you to rework the entire game system, or can it be solved with a smaller tweak like forcing a useful energetic card into the players’ first deck?

In this case, a small change to Quicksilver solved the problem without changing the root Marvel Snap. That’s a good thing because I’m happy with how the game went today. and don’t miss mulligans at all!

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