Street Fighter 6 second closed beta test is from December 16th to 19th

Street Fighter 6 second closed beta test is from December 16th to 19th
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Capcom will host a second closed beta test for Street fighter 6 from December 16 to 19 PlayStation 5, Xbox Series and pc The company announced this through Steam. Applications are available at official site.

Get the details below.

Closed Beta Test 2 Content

  • Playable Content – Character Creation (can only be created once), Ranked Matches, Random Matches, Battle Center Matches, Open Tournaments, Training Mode, Central Merchandise Shop, Extreme Battles (Daily Updates), Game Center (Daily Updates), Challenges (Daily Updates) , DJ Booth, Photo Spot
  • Playable characters – Luke, Jamie, Ryu, Chun-Li, Guile, Kimberly, Juri, Ken
  • Playable stages – Metro City Downtown, Genbu Temple, Carrier Bryon Taylor, Tian Hong Yuan, The Macho Ring, Training Room
  • Avatar creation – You can customize your avatar that appears in the Battle Hub when you first play the game. (Please note that you cannot save or load avatar recipes or recreate your avatar during Closed Beta.)
  • Available Features – Cross-Platform Play, Control Types (Modern/Classic), Commentary (Play-by-Play Commentators: Vicious / Tasty Steve / Aru / Kosuke Hiraiwa | Color Commentators: James Chen / Demon Kakka), CFN (Fighter Roster / Replays / Rankings ), Online match Battle Request function, Battle tutorials, Battle settings, Photo Mode.
Function Description
cabinet Battle Hub Match A match will start when both you and another player are seated in the battle cabinet. While waiting for a match, you can switch to Training mode. You can also watch others play.
Extreme Battle The rules and tricks of Extreme Battle change every day. You can switch to Training Mode while waiting for a match or watch others play.
Game Center Enjoy the classics once again in this area. This is single player content that changes daily. You can also watch others play.
Function Description
events Tournaments Tournaments are held from time to time. Go to the event counter to enter.
Challenges Complete various tasks to receive rewards in the form of Drive Tickets.
Hub merchandise store Use Fighter Coins and Drive Tickets here to get gear for your avatar.
Warrior Coins (FC) First introduced as a gift during Closed Beta Testing. Please access them through the News section of the Multi-menu.
Driver’s License (DT) It can be obtained by completing challenges or entering events.
Function Description
Menu Device Use your handheld to change the gears of your avatar and set which emotes to use.
Battle Settings Turn on Battle Request for Ranked/Random Match, set up your favorite character, and adjust commentary and other battle-related settings.
Multi Menu From this menu, access Capcom Fighters Network, Rewards (Challenges), News and Options.

Changes since Closed Beta Testing 1

  • Garden Fixes
    • Some bugs have been fixed.
    • Fixed an issue that caused the game to freeze if you tried to log out of your profile while in Battle Hub.
  • New Feature
    • Added option to reduce input lag in graphics menu. Turning this option on shortens the space between your inputs and inputs movement happening on the screen. This is especially useful if you are using a monitor that can display at 120Hz on the PlayStation 5 and Xbox Series X|S.
    • For the Steam version, the same effect can be achieved by turning on this option, turning off Vsync, and setting the refresh rate to 120 Hz or higher.
    • Please note that depending on the monitor, you may have some tearing.
  • Online battle
    • Behavioral Adjustments
      • Adjusted how the input delay works when the connection status causes the delay to change frequently (represented by the D value at the top of the screen) so that it will no longer decrease during the loop where it is increasing.
    • Garden Fixes
      • Fixed a communication error when viewing one battle cabinet while queuing in another cabinet, causing a black screen when the match you were watching was about to end.
      • Fixed an issue where if there was a projectile on screen in Extreme Battle and Juri attacked the explosive with Fuhajin, the projectile would be stuck in the Fuhajin animation until it disappeared.
  • Training mode
    • Garden Fixes
      • Fixed Frame Meter not working properly if you choose to restore default settings.
  • Battle Regulations
    • Some bugs have been fixed, as well as some aspects of the game related to controls and general strategy.
    • No custom character tweaks since the last Closed Beta Test.
    • Behavioral Adjustments
      • Adjusted Modern Controls so that pressing down-forward will perform heavy hit + Heavy Attack.
      • (Note that this is not listed in the in-game command list, and if you try to perform an attack currently listed in the command list, it may be different than the one that comes out.)
      • 1. Jamie – Phantom Sway
        • It appears as Down+Heavy, Heavy, Heavy in the command list, but in combat it’s done with Down-forward+Heavy, Heavy, Heavy
      • 2. Trick – Phantom Dagger
        • It appears as Down+Heavy, Heavy, Heavy in the command list, but in combat it’s done with Down-forward+Heavy, Heavy, Heavy
      • 3. Chun-Li – Water Lotus Fist
        • This move is in the command list, but if you do Down-Forward+Heavy while using the Modern control type, you’ll get Chun-Li’s Crouching Heavy Kick instead of Water Lotus Fist.
          • When performing a Super Art command such as Quarter-Circle Forward x 2 or Quarter-Circle Back x 2, the input lag going forward or backward from the bottom is now 12 frames instead of 10 frames.
        • Scoop mids that can be canceled on special attacks now take 9 frames instead of 10.
      • Garden Fixes
        • Fixed an issue where if you performed the Half Circle Forward command to perform the Quarter Circle Forward special move, you would instead receive an attack added to the “Shoryuken” command input.
      • Balance Adjustments
        • Perfect Projectile Parrying now has the same damage scale as Perfect Parrying the blow when attacking an opponent during recovery.
        • If you resume a parrying stance after Perfectly Parrying a projectile, there will be no cooldown to release the projectile if you release the projectile within a certain amount of time.
          Level 1 Super Art no longer has projectile invulnerability for all characters.
      • Ryu Corrections
        • Balance Adjustments
          • Along with the invincibility change made to all Level 1 Super Arts, Ryu’s Hashogeki and Shin Hashogeki are now considered hits instead of projectiles.
    • Fixed other minor bugs related to combat.

Street fighter 6 It will be released for PlayStation 5, PlayStation 4Via Xbox Series and PC Steam In 2023.

Check out the new trailer below.

Announcing the Closed Beta Test 2 Trailer

English language


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