EA pulls back after Sims 4 Mod restrictions

EA pulls back after Sims 4 Mod restrictions
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A woman holds a protest sign with a piggy bank and shouts into a megaphone.

screenshot: EA

Last month, EA announced new rules and restrictions on paid mods, early access, and how creators can advertise their creations. And this has led to a lot of unfortunate reactions and ongoing debates within Sims community.

Sims 4 It may have been released in 2014, but the life simulator continues to receive massive official updates and has a large, active community of modders who regularly produce user-generated content for the game on PC. Some of these creators make money by selling mods or receiving donations from players who enjoy their work. Unsurprisingly, the news – which stated that EA’s policy that on July 26th it will no longer be allowed to sell mods or lock them behind a Patreon platform – has created a firestorm online.

In the update sent to the official EA sims 4 help site, the company explained that the mods “may not be sold, licensed, or rented for any consideration” and that the mods may not add or support “any type of monetary transactions.” This means you can’t keep your digital store inside Sims 4 and sell NFT shirts or sell your mods through the website.

EA has acknowledged that modding takes time and resources to develop and allows creators to sell ads and take donations on modding sites, but creators can’t embed that material into the game itself.

Read more: sims 4 Update adds Random Incest

However, when this support page was first published, the section allowing paid Early Access was not included. This caused a huge backlash, as many content creators and moderators use the Early Access model to release mods to dedicated fans who are willing to pay before everything works properly or is complete. The idea is that once the mod is complete, the developers release it for free, and this paid period supports them while they work on finishing the mod.

EA seemingly coming after this fairly old system that was mostly accepted by the community went over about as well as you’d expect. It’s also quite a turn as the publisher is typically supportive of its Sims modding community. Gamespot spoke to some content creators about the situationsome explained that selling access to mods was how they managed to survive.

“Patreon early access is one of the only reasons I can afford my own medicine, food, pet care, and housing so I can live on top of my disabled father to take care of him.” sims 4 moderator JellyPaws he said Gamespot.

After a lot of backlash from gamers and some bad press, EA has now reversed course, and earlier today updated the help article Including a special cut-off for Paid Early Access. While selling mods directly or locking them behind a paywall is still a no-no, this new update allows for a community-approved Patreon system.

Here is the text added by EA to confirm compatibility with this type of paid mod system.

Offer an early access incentive for a reasonable period of time. After a reasonable early access period, all users should be able to access the Mods completely free, regardless of whether they donate or not.

But it helped turn it off some of them Others are still concerned about how vague this new rule seems. How long can a mod stay in Early Access before EA says it should be removed and published for free? EA only says “a reasonable amount of time” but doesn’t specify, likely allowing the publisher some wiggle room when evaluating mods on a case-by-case basis.

Kotaku Contacted EA regarding the Early Access policy and asked for clarification.

for now, Sims fans and creators Like KawaiiFoxita seems cautiously optimistic about the situation. Of course, if EA turns out that “reasonable time” is something like five days or a week, it will likely find itself in another mess.

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