Destiny 2 Patch > News

Destiny 2 Patch > News
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  • Fixed treasure object duplication issue. It was contributing to inflation in the intergalactic economy, and we can’t do that.


  • Fixed an issue where the Single Thread quest would not complete if players completed Duality on Master difficulty.

The fall of the king

  • Fixed DPS for Golgoroth sometimes not ending correctly.
  • Fixed an issue where the King’s Fall Carries stat tracker was recording Seasonal carries instead of weekly carries.
  • Fixed an issue where the total token count was incorrect.

Gaming and Investing


  • Reduced damage resistance levels in PvP (used by Omnioculus and Whisper of Chains)
      • Level 1: 10% – 2.5%
      • Level 2: 15% – 5%
      • Level 3: 20% – 7.5%
      • Level 4: 25% – 10%


  • Fixed issue with certain Bows reloading when collected.
  • Fixed an issue where Quicksilver Storm in grenade mode could cause excessive recoil and other crap on other weapons.
  • Fixed Season 18 Seasonal Machine Gun and Sidearm having two Masterwork slots.
  • Fixed an issue where most heavy grenades did significantly more damage than intended.


  • Fixed an issue where the Melee Strike ability could continuously stun boss fighters.
  • Fixed issue where Combination Blow’s combat damage scalar would also apply to Tempest Strike.
  • Fixed an issue where the combat energy recovery bonus of Combination Blow was also applied when Tempest Strike was equipped.
      • Developer Note: We usually don’t normalize combat ability regeneration rates for combat mods like Stormstrike or Presentation, as most of our combat abilities have a relatively small delta between them in their main cooldowns. However, since Tempest Strike’s cooldown reduction is so important and integral to the core fighter’s behavior, we’ve chosen to do it here to better understand where Tempest Strike fits in terms of effectiveness and uptime. with a potentially 15 second cooldown.
  • Fixed an issue where the damage resistance provided by Flow State Aspect and Arc Staff Super while running was much higher than intended in PvP.
  • Fixed Striker and Stormcaller subclasses not benefiting from stamina-based PvE damage resistance and incoming run reduction.
  • Fixed an issue where Tempest Strike could retain energy when activated after sliding off a ledge.

Power and Progress

  • Fixed an issue where completion of the Master Ketchcrash weekly challenge would not grant gear.


  • Removed The Loyal Companion charity emote from appearing in the archive by mistake.

Platforms and Systems

  • Fixed an issue where some setting labels were missing from the Vehicles section in Stadia.


  • Fixed an issue where decorations would sometimes show that they had them, even if they didn’t.
  • Fixed an issue where some players were unable to claim Grand Prizes from Amanda Holliday.
  • Fixed an issue where the team would make a very loud sound when removing Golgoth’s Drowned of Light mechanic.

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